Search Issue Tracker
Fixed in 1.0.11
Votes
0
Found in [Package]
1.0.5
Issue ID
1152805
Regression
Yes
[Scripting] Unable to open more than one script from unity editor on double clicking
Unable to open more than one script from unity editor on double clicking and fails to focus exactly the same script that was clicked if the script is already opened in the code editor.
Steps to repro:
1. Create a new project.
2. Create two scripts in the project window.
3. Double click on the first script.
4. Double click on the second script.
Actual Result:
1. First script is opened in the code editor. (Visual Studio)
2. Second script doesn't open in the code editor, instead of the same first script keeps opening.
Expected Result:
Code editor opens and focuses exactly the same script that was clicked.
Environment:
Only on Mac.
Occurring with:
2019.3.0a2, 2019.2.0b1
Working with:
2019.2.0a11, 2019.1.0f2
Note: For 2019.2.0a12, 2019.2.0a13, 2019.2.0a14 Script doesn't open up in the visual studio on Mac even if it's selected as the default code editor
Bug Id: 1146453
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
Suryansh20
Dec 22, 2020 17:27
Check external application preferences