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[Android] System.Globalization.CultureInfo.CurrentCulture returns Cultur...
To reproduce:1. Open attached project2. Center the text to see it3. Build and run on Android device Actual result: Observe that in A... Read more
Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce:1. Open attached project2. Switch to Android platform3. Play the editor4. Wait until asset bundle manager report ... Read more
Signal Emitter does not emit reaction when Playable Director's Update Me...
How to reproduce:1. Open user's attached project ('ManualPlayableUpdateBug.zip')2. Open scene 'New' and click on the Director object... Read more
Inconsistent Isometric Tilemap Rendering when Tilemap Renderer Mode is s...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Inspect the difference between Inspector window-> Tilemap... Read more
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly. Repro:1. Create a new project2. Build UWP player with any build ... Read more
Tile's Sprite becomes stretched when imported with 2D Animation package ...
Reproduction steps:1. Open the attached project named "Case_1146955"2. Open the SampleScene and Observe the Scene view Expected resu... Read more
Resources.Load fails to load TextAsset when it has char 160 (non-breakin...
How to reproduce:1. Open the user's project2. Open SampleScene3. Press Play Expected result: No errorActual result: NullReferenceExc... Read more
Editor throws Error messages when 2D Animation package is installed
1. Create a new project2. Import the 2D Animation package Expected behavior: Editor runs properly and no errors are thrownActual beh... Read more
Mouse click does not select the correct array element in the Inspector w...
How to reproduce:1. Download, extract and open attached project (1109673repro.zip)2. Open 'SampleScene' and select 'GameObject' in t... Read more
[Magic Leap] Editor serializes the full path to the Magic Leap certifica...
How to reproduce:1. Create a new project2. Switch to Lumin platform3. Create a Certificate4. Assign the Certificate file to project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject