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Crash on TextRenderingPrivate::GetFormatString when using specific string
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play4. Press "Click to get deck list" but... Read more
Sprites break Tile Palette when they are imported/created after installi...
How to reproduce:1. Open the attached project (case_1149894_TilePaletteTest)2. Go to Window -> Package Manager and install 2D Ani... Read more
Timeline Animation Track throws warning about registering localEulerAngl...
Steps to repro:1. Create a new project2. Create a UI -> Panel3. Open Sequencing -> Timeline window4. Select Canvas GameObject ... Read more
[LWRP][HDRP] Unlit shader graph materials on UI objects rendered all bla...
To reproduce:1. Open users attached project "Specular iOS test.zip"2. Open "SampleScene.unity" scene3. Observe the Game window Expec... Read more
Error when stopping Play Mode and setting parent of a transform to null ...
How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Exit Play Mode... Read more
Errors regarding failing to open temp files when opening a project in a ...
How to reproduce:1. Open user's attached project ('2019 Drive Test.zip') on a hard drive separate from where Unity is installed-- ob... Read more
TypeLoadException errors due to recursive type definition when .Net 4.x ...
Steps to reproduce:1. Open the attached project2. Select SubClass.cs script in Scripts->Assembly23. Look in Console window Actual... Read more
Crash when unloading a scene with a StackOverflowException
Reproduction steps: 1. Open "1150205" project2. "PA" -> "Build Manager" (Change to Windows Vanilla and leave everything else the ... Read more
LWRP command buffer Blit executes multiple times when using multi-pass m...
How to reproduce:1. Open the project from OC2. Open the scene WeatherMaker > Demo > Scenes > DemoScene3. Press play.4. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open