Search Issue Tracker
By Design
Votes
10
Found in [Package]
5.7.2, 6.2.3
Issue ID
1149509
Regression
No
LWRP command buffer Blit executes multiple times when using multi-pass material
How to reproduce:
1. Open the project from OC
2. Open the scene WeatherMaker > Demo > Scenes > DemoScene
3. Press play.
4. Open frame debugger and enable.
5. Look for the WeatherMakerDepthDownSample command buffer.
Expected result: Blit should execute only once
Actual result: Blit executes multiple times
Reproducible with - 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Could not test with - 2017.4 and 2018.4 (experimental LWRP)
Reproduces with package versions: 5.7.2, 5.13.0, 6.2.3
Does not reproduce with package versions: 5.6.1 and earlier (no UnityEngine.Rendering.LWRP.ScriptableRendererFeature)
Comments (1)
-
jjxtra
May 08, 2019 14:09
This is a serious bug in LWRP latest Unity 2019. When command buffer blit is called on material with multiple passes, even if specifying an explicit pass, multiple blits are performed. This issue does not exist with the standard pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Tilemap dropdown icons are not visible
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
Resolution Note:
RendererFeature.Create method is called every time serialization happens. We've updated the docs to point this out.