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[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro: 1. Launch Ed... Read more
GearVR combinedTrigger input axis does not function correctly
Steps to Reproduce: - Open the attached project in Unity Editor 2018.3.0a8+ - Deploy the single scene to a GearVR device - Set the c... Read more
[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...
This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/) It appears again i... Read more
[Android] Normal Map from Substance Asset is not correct when it is set ...
To reproduce: 1. Open attached project 2. Switch between build platforms PC and Android 3. Notice the difference Actual result: In... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are. (Animator, Apply Root Motion, Update Mode, Culling Mode) ...t... Read more
Missing spaces around classnames wont allow scripts to be attached
Example code showing the issue: using UnityEngine; namespace MyGame { public class Player: MonoBehaviour { public f... Read more
Standalone Player with "Development Build" option doesn't output the err...
Reproduction steps: 1. Open "MinimalRepro" project 2. Build the Player with "Development Build" option enabled 3. Open the Player 4... Read more
[2D] [Tilemap] Warnings appear when adjusting Tilemap Cell Gap values
[2D] [Tilemap] Warnings appear when adjusting Isometric Tilemap Cell Gap values Steps to Repro: 1. download attached project and o... Read more
Parent and child Buttons are highlighted when only hovering over a Child...
How to reproduce: 1. Open attached "case_1067993" and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game View, hover ove... Read more
Save on scene changed popup crashes Unity
Save on scene has changed popup crashes Unity. 1. What happened Selecting "Dont Save" or "Save" in the "Scene has changed" pop-up m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object