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[HUB] Unable to use HUB 1.6.1 on Windows when the internet is not connected
Unable to use HUB 1.6.1 on Windows when the internet is not connected Steps to Repro:1. Disconnect internet2. Launch HUB Actual resu... Read more
Unity's primitive Plane Mesh has its UVs upside down
How to reproduce:1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene2. Select the "Plane" in... Read more
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019.1.... Read more
[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...
Steps to reproduce:1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder.2. Install compil... Read more
Null Reference Exception when creating TMP_SpriteAssets by a Custom Editor
Steps to reproduce:1. Open the attached project "Case_1141454"2. Navigate to Project -> Assets -> Scenes and open "TexturePack... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce:1. Open attached project "Repro_GalaxyS10e.zip"2. Build for Android with Mali G763. When in App, keep scaling the mesh ... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and ... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce:1. Open attached project2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1Not reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved