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"ParticleSystem.Update" costs a significant amount of performance, even ...
How to reproduce: 1. Download attached project file and open "Scene" 2. Open Profiler and enter Play Mode Expected result: No cost ... Read more
When Saving a build, if the name of the build file matches a folder - th...
Steps to reproduce: 1. Open build settings on any platform 2. Click Build 3. As the filename for your build write in the name of a f... Read more
"Lighting data asset ‘LightingData-1’ is inconsistent" error when moving...
Steps to repro: 1. Open the attached project. 2. Run REPRO/Bake menu item. Assets\White\Scenes\mainmenu_base will be generated with... Read more
[HDRP][iOS] Running HDRP sample scenes on iOS causes the device to run o...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[HDRP] Some HDRP sample scenes have black pixely artefacts around object...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[HDRP] Artefacts on a skybox in editor when target is switched to iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view Expected result: checkerboard texture shoul... Read more
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce: 1) Open attached user project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Make sure the Profiler is ... Read more
Unity crashes at mono_class_array_element_size when opening iOS project ...
To reproduce: 1. Open attached project Expected result: Unity successfully loads project Actual result: Unity crashes on launch R... Read more
LayerMask doesn't return selected value
How to reproduce: 1. Open "LayerRepro" Unity project 2. Enter "testScene" scene 3. Select "GameObject" in Hierarchy 4. In the inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL