Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a1
Issue ID
990695
Regression
No
[HDRP] Artefacts on a skybox in editor when target is switched to iOS
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Switch to iOS
3. Open 'ShadowsTest' scene
4. Focus the scene or game view in a way that the trees would be visible together with skybox
5. Notice the artefacts appearing all over the skybox (see screenshots)
Notes:
Only happens in Editor when target is switched to iOS, doesn't happen on device.
Artefacts only visible when trees are in the field of view together with the skybox.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment