Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2017.3.0f3
Issue ID
987839
Regression
No
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce:
1) Open attached user project
2) Build a Standalone Windows 64bit Player
3) Start Player
4) Make sure the Profiler is connected to the Player
5) Open MainMenu > BugReport > Open TestCode Window
6) Click "Capture Memory" button
Observe the MonoBehaviour "__MyTestGameObject" references not only "PlayerHealth", but also a lot of other objects that "PlayerHealth" and references of "PlayerHealth" reference.
Reproduced in 2017.1.0f3, 2017.3.0f3, 2018.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note (fix version 2020.1):
This bug was originally closed as By Design, as the system was indeed designed like that back then. It has been overhauled to only report direct connections and not indirect connections afterwards, which landed on 2020.1.0a11 and got backported to 2019.3.0b9. Connection tracking has subsequently seen a significant bug fix that landed on/got backported to 2021.2.0a12, 2021.1.9f1, 2020.3.12f1, and 2019.4.29f1.
This should therefore no longer be an issue, on any of the Unity Versions that are still supported.