Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2017.3.0f3
Issue ID
987839
Regression
No
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce:
1) Open attached user project
2) Build a Standalone Windows 64bit Player
3) Start Player
4) Make sure the Profiler is connected to the Player
5) Open MainMenu > BugReport > Open TestCode Window
6) Click "Capture Memory" button
Observe the MonoBehaviour "__MyTestGameObject" references not only "PlayerHealth", but also a lot of other objects that "PlayerHealth" and references of "PlayerHealth" reference.
Reproduced in 2017.1.0f3, 2017.3.0f3, 2018.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
Resolution Note (fix version 2020.1):
This bug was originally closed as By Design, as the system was indeed designed like that back then. It has been overhauled to only report direct connections and not indirect connections afterwards, which landed on 2020.1.0a11 and got backported to 2019.3.0b9. Connection tracking has subsequently seen a significant bug fix that landed on/got backported to 2021.2.0a12, 2021.1.9f1, 2020.3.12f1, and 2019.4.29f1.
This should therefore no longer be an issue, on any of the Unity Versions that are still supported.