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"Fatal error in Unity CIL Linker" with "IL2CPP" and ".Net Standard 2" be...
Reproduction steps: 1. Run "Command Prompt" 2. Run the Arguments provided in Edit, but change the paths to the corresponding paths ... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce: 1. Open the attached "1064902_repro.zip" project 2. Open the "CrashScript" script 3. In Visual Studio, place a bre... Read more
[Performance] Spikes / slow down observed in 18.3
A significant performance slowdown in ParticleSystem.WaitForPreviousRenderingToFinish in 2018.3 Repro steps: 1. Open the 08_NoiseMo... Read more
Scaled objects using normal maps in the Shader Graph render incorrectly ...
How to reproduce: 1. Open user's project 2. Inspect the Scene View Expected result: Shader Graph scales normal map correctly Actual... Read more
Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Navigate to the Lighting Settings window, and make... Read more
Package Manager UI - Unable to switch between "In Project" and "All Pack...
Package Manager UI - Unable to switch between "In Project" and "All Packages" When the package manager UI is docked. Maximizing and ... Read more
[Prefabs] Legacy prefabs are broken after upgrading a project to 2018.3
Steps to reproduce: 1. Clone and open the Enter The Room project (info in the comments) 2. Open any of the scenes 3. Notice that no... Read more
[GPU Instancing] Mesh particle outline shows at the origin point / click...
Repro steps: 1. Open SampleScene from the attached project 2. Select the Particle System in the hierarchy and, with the outline ena... Read more
Development Console does not show up in Development Builds for Standalon...
How to reproduce: 1. Open user-submitted project (ErrorConsoleTest) 2. Build the project as a Standalone Mac Build with "Development... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project 2. Build and run the project 3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected