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Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce: 1. Open attached project 2. Build and run on iOS or Android with IL2CPP as the scripting backend Notice that when runn... Read more
Reverting model back to a prefab and then undoing these changes creates ...
To reproduce: 1.Download and open attached project 2.Open "SimpleVoхelPack" folder 3.Go to scenes folder and open "Forest" Scene 4.... Read more
Unity crashes in ExtractSpriteMeshBuffers() when sprite is rendered in s...
With a specific asset store asset, unity editor crashes in shaded wireframe mode. To reproduce: 1. Download the attached project. 2... Read more
[StaticBatching] Loading static meshes from AssetBundles results in heav...
Steps to reproduce: 1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link) 2. Extract it... Read more
Sometimes Take Sample in Profiler memory window does not sample
Reproduction steps: 1. Open attached project (repro.zip); 2. Build a standalone development build; 3. Open the application; 4. Open ... Read more
Crash when MenuItem is not in a submenu
Reproduction Steps: 1- Open a new Unity project. 2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirt... Read more
Some of the links opened with build settings > open download page are br...
To reproduce: 1. Open any project 2. Open build settings 3. Click "Tizen", "PS Vita" or "PS4" 4. Click "Open download page" Notice t... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce: 1. Open the attached project (model_import.zip) 2. Select Assets/Resources/Materials/sample.mat 3. Observe the I... Read more
Physics.CheckBox returns true instead of false when Rigidbody.interpolat...
To reproduce: 1.Download and open attached project 2.Open "test" scene 3.Press Play 4.While in game Mode increase velocity variable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
- [Linux] "Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper." error thrown in the Console window when creating new project using VR Template
- [iOS] Static Batched meshes have increased in size
- Crash on SpriteRenderer::SetupProperties when opening a specific project