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Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occ... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce: 1. Open project attached by QA 2. Switch to Android Platform and Vulkan Graphics API 3. Build and run Main scene on Sa... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce: 1. Open project attached by QA 2. Open Corridor demo scene and enter play mode 3. Open Profiler tab 4. Select CPU are... Read more
[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::Extract...
To reproduce: 1. Open the project and Enter Play Mode 2. Select the ParticleEmitter object, and change the setting "useCustomTexCoor... Read more
Collider position stays behind when spawned object is moved in same frame
How to reproduce: 1. Open user's project 2. Open Window > Analysis > Physics Debugger 3. In the Hierarchy select 'Spawner' GameObjec... Read more
Animation's remove property drop down icon overlaps the input box
Animation's remove property drop-down icon overlaps the input box Steps to Repro: 1. Create a new or open attached project 2. Windo... Read more
[Android] Built project shows black screen when using ARGB32 RenderTextu...
Reproduction steps: 1. Download user's project and open in Unity 2. Build and Run Expected: a scene to be rendered - white cube in ... Read more
Unity Editor crashed on exit inside CEF
It may not be related, but it happened when I closed Unity Editor after my computer was in sleep mode. The PC was in sleep over the ... Read more
Runtime-generated Mesh fails to play the animation until re-activated or...
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the "CombinedMesh" Object 3. Disable/Enable the ... Read more
[UWP] Project with UTNotifications plugin breaks by default generated Vi...
Steps to reproduce: 1. Download 1058023_repro.zip 2. Switch platform to UWP and build project 3. Open Visual Studio solution 4. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map