Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2021.1
Issue ID
1282046
Regression
No
Editor crashes on AnimationLayerMixerPlayable::ProcessRootMotion after connecting TimelinePlayable to AnimationMixerPlayable
Reproduction steps:
1. Open the user's attached "Animancer Timeline Preview Crash.zip" project
2. Load the "Platformer" scene
3. Select the "Brain and Actions" GameObject (the "Knight" GameObject's child object) in the Hierarchy window
4. Click on the "Preview this transition" in the Inspector window > "Platformer - Timeline State Component" (a small eye icon on the right to "Animation" variable")
5. Click on the "Play Transition" button in the Timeline Preview window
--Observe the crash
Reproduces on: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
First lines of the stack trace:
0x00007ff7000bb21a (Unity) AnimationLayerMixerPlayable::ProcessRootMotion
0x00007ff7000b1066 (Unity) AnimationPlayable::ProcessRootMotion
0x00007ff7000bb2ba (Unity) AnimationMotionXToDeltaPlayable::ProcessRootMotion
0x00007ff7000a4abe (Unity) AnimationMixerPlayable::MixerProcess
0x00007ff7000a73fb (Unity) AnimationMixerPlayable::ProcessRootMotion
<...>
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
- Fetched files in Perforce are automatically added to the change list when they are serialized
- Water System is not rendering waves or ripples when using macOS M2
- [Android] Warning message “Exposed name does not exist: SFX (UnityEngine.AudioMixerGroup)“ when changing volume with audiomixer.setfloat()
Add comment