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Fixed in 11.0.0

Fixed in 7.5.3, 10.3.0



Found in [Package]


Issue ID




Game view renders a black view when Overlay Camera which had an Output Texture added to it is added in the Camera Stack

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached "test MULTI RES" project
2. Open the "SampleScene" Scene
3. In the Hierarchy select the "rendercam" GameObject (child of the "Plane" GameObject)
4. Add the "foreground camera" to the Camera Stack

Expected results: The Game view renders the view
Actual results: The Game view doesn't render anything, shows a black screen

Reproducible with: 7.5.1 (2019.4.13f1), 8.2.0 (2020.1.10f1), 10.0.0-preview.26 (2020.2.0b8)
Could not test with: 2018.4.28f1 because Camera Stacking was introduced in Universal RP 7.2.0 which is available in Unity 2019.3.0f6 and above

- The "rendercam" preview in the Scene view scales with the Game view size

  1. Resolution Note (fix version 11.0.0):

    Fixed in Universal RP 11.0.0

  2. Resolution Note (fix version 10.3.0):

    Fixed in 10.3.0

  3. Resolution Note (fix version 7.5.3):

    Fixed in Universal RP 7.5.3 (available in Unity 2019.4.14f1)

Comments (1)

  1. wuGor

    Mar 17, 2023 04:26

    Still Reproducible with: Universal RP 12.1.10 (2021.3.18f1)

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