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[iOS][Shaders] EdgeLengthBased and Phong objects aren't rendered when us...
To reproduce: 1. Open project attached by QA or use [Shaders] FTP from qa-project-share collab 2. Build ShaderTest_Custom_Tesselati... Read more
[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Select the EventSystem and observe the output 4. Select the G... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce: 1. Create a new project with LWRP template 2. Switch platform to Android 3. Open Scene window Expected results: Scene... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project 2. "Window" -> "AssetBundle Browser" 3. Drag "Lightmap-0_comp_shadowmask... Read more
[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Transfer build to a different machine 4. St... Read more
Changes to prefabs aren't applied to Instantiated instances of the prefa...
When you make changes to a prefab, the changes will not be applied to any instance of that prefab instantiated at runtime until you ... Read more
[Android] Built project crashes on Google Play services authentication p...
To reproduce: 1. Download attached project "AndroidBug.zip" and open in Unity 2. Open "MainScene" scene 3. Set Android platform 4. ... Read more
[iOS][VideoPlayer][Memory] Loading a video via clip/url memory spikes in...
To reproduce: 1. Open users attached project "New Unity Project.zip" 2. Build for iOS device 3. Open built project with Xcode 4. Run... Read more
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D ren...
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D render textures 1. What happened We use 3D (volume) render te... Read more
Editor crashes after exiting Play Mode
How to reproduce: 1. Open user's attached project "LabsShadowmask.zip" 2. Enter the play mode (wait for the animation to begin) 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map