Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.1.0a2
Issue ID
1285301
Regression
No
Cancelling the Create new prefab and Create new variant dialogs while in prefab mode dirties the prefab
How to reproduce:
1. Create a new project and open it
2. In the Hierarchy Window create a cube and drag it into the Project Window to create a prefab
3. Open the prefab, drag its root to the Project Window
4. Once the "Do you want to create a variant" dialog shows up - cancel it
5. Observe that the prefab is dirtied
Expected result: canceling new prefab/variant creation dialog does not change/dirty the prefab in any way
Actual result: cancelling new prefab/variant creation dialog dirties the prefab
Reproduced in: 2021.1.0a2, 2020.2.0b7, 2020.1.8f1, 2019.4.12f1, 2018.4.28f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Subgraph block property value is not passed through to the main graph
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
Add comment