Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.1.7f1
2021.1
Issue ID
1282536
Regression
No
[Animation] GameObject's Position on Axis is changed when default value should be kept
How to reproduce:
1. Open the attached project's Scene labeled "Level_2"
2. Open a Timeline Window and dock it in the Editor (Window>Sequencing>Timeline)
3. In Hierarchy, select the "Pillar" GameObject
4. Observe the Scene View
Expected result: GameObject's Position X value should not be changed
Actual result: GameObject's Position X value is changed
Reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Couldn't test with: 2018.4.28f1 (Project breaks)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Partial write to Transform values (Position, Rotation and Scale) isn't supported.
The Animation System (on which Timeline depends to animate component values) doesn't support partially animating position, rotation or scale for performance reasons. Removing the X, Y or Z channel will result in 0 being written.