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Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
[UI][Actions] Exceptions and errors are generated constantly if an Input...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512Forum: https://forum.unity.com/threads/input-system-bugs.647611/... Read more
Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce:1) Open project attached by Julian (DepthPrepassFlickerBug.zip)2) Play it / move mouse in and out of game view / click ... Read more
HD Render Pipeline crashes in the Light Loop
How to reproduce:1. Extract and open attached project "StarCat Proper.zip"2. Load the scene "Scene" from the "Scenes" folder, press ... Read more
[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...
Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro:1. O... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro:1. Create a new proje... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce:1. Create a UXML file with Rider and the UIElements schema files applied2. Add a VisualElement with a class propert... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more
Editing the BaseInput built-in component script from the EventSystem cas...
Steps to repro:1. Create a new project and open it2. Create a Canvas in the Hierarchy and enter Play Mode3. Select Event Manager Gam... Read more
Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce:1. Open user attached project2. Build & Run3. Check all 4 buttons and observe that not all of them produce a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open