Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1279252
Regression
No
Scene with a Camera and Directional Light uses 20 % of the GPU in Build when VSync Count is set to "Every V Blank"
How to reproduce:
1. Open a new project
2. Go to File -> Build And Run
3. Open the Task Manager
4. Observe the Player's GPU usage
Expected result: GPU usage is around 5 %
Actual result: GPU Usage is around 21-23 %
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (2021.1.X):
We have not received any more information about this issue. Assuming this is not an issue anymore.