Search Issue Tracker
Fixed in Fixed in trunk
Votes
0
Found in [Package]
1.0.0-preview.5
Issue ID
1281537
Regression
Yes
[UI Builder] A child's and next in Hierarchy item variables swap when saving UI Document after changing the child's Border Width
How to reproduce:
1. Open the attached "VariableSwap" project
2. Create a new UI Document (in the project window right-click->Create->UI Toolkit->UI Document) and open it
3. From the UI Builder Library add two VisualElement and one Button elements
4. Move the added Button to be a child of the VisualElement which is first in the Hierarchy
5. In the UI Builder Hierarchy select the Button
6. In the UI Builder Inspector expand the Border section
7. In the UI Builder Inspector change the Width to 5px
8. Save the UI Document (in the Viewport File->Save)
Expected results: No errors are thrown, the changed variable does not get switched with the element next in the Hierarchy
Actual results: The "Accessing invalid property" error is thrown, the changed variables on the Button get switched with the second VisualElement
Reproducible with: 1.0.0-preview.5, 1.0.0-preview.9 (2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2)
Not reproducible with: 1.0.0-preview.4 (2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2)
Could not test with: 2018.4.28f1 because the UI Builder package was not yet introduced
Notes:
- Only the variables that were changed before saving are swapped
- The variables get swapped between the child and the next in the Hierarchy that is at the same level as the child's parent
- Sometimes saving the UI Document before the last step will prevent the issue from reproducing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version Fixed in trunk):
The issue has been fixed in the engine and not package. Fixed in 2021.2.0a4