Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0b10
2020.1.6f1
2020.2
Issue ID
1279574
Regression
Yes
[MockHMD] Multi Pass Render Mode results in "Assertion failed on expression: 'IsMatrixValid(matrix)" errors in Play Mode
Reproduction steps:
1. Open user's attached project "RenderTextureWMR.zip" and scene "SampleScene"
2. Enter Play Mode
3. Observe Console window
Expected result: No errors
Actual result: "Assertion failed on expression: 'IsMatrixValid(matrix)" errors
Reproducible with: 1.1.3-preview.1 (2020.1.0b10, 2020.1.10f1, 2020.2.0a2)
Not reproducible with: 1.1.3-preview.1 (2019.4.13f1, 2020.1.0b9, 2020.2.0a3, 2020.2.0b8)
Could not test with: 2018.4.28f1 (MockHMD plugin unavailable)
Comments (1)
-
ShawnFeatherly
Dec 20, 2021 19:07
I encountered a similar bug in Unity 2021.2.6f1. Unity's fogbugz support helped me discover the issue was due to my GPU from 2014. The fix was to go to Edit > Project Settings > XR Plug-in Management > MockHMD and change the Render Mode to Multi Pass.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (fix version 2020.2):
No longer reproduces with 2020.2.0a3, 2021.1.0a1