Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0b10
2020.1.6f1
2020.2
Issue ID
1279574
Regression
Yes
[MockHMD] Multi Pass Render Mode results in "Assertion failed on expression: 'IsMatrixValid(matrix)" errors in Play Mode
Reproduction steps:
1. Open user's attached project "RenderTextureWMR.zip" and scene "SampleScene"
2. Enter Play Mode
3. Observe Console window
Expected result: No errors
Actual result: "Assertion failed on expression: 'IsMatrixValid(matrix)" errors
Reproducible with: 1.1.3-preview.1 (2020.1.0b10, 2020.1.10f1, 2020.2.0a2)
Not reproducible with: 1.1.3-preview.1 (2019.4.13f1, 2020.1.0b9, 2020.2.0a3, 2020.2.0b8)
Could not test with: 2018.4.28f1 (MockHMD plugin unavailable)
Comments (1)
-
ShawnFeatherly
Dec 20, 2021 19:07
I encountered a similar bug in Unity 2021.2.6f1. Unity's fogbugz support helped me discover the issue was due to my GPU from 2014. The fix was to go to Edit > Project Settings > XR Plug-in Management > MockHMD and change the Render Mode to Multi Pass.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2020.2):
No longer reproduces with 2020.2.0a3, 2021.1.0a1