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ReadPixels on a Texture2D returns RGBAFloat as 1, 1, 1, 0
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Observe that console outputs "FEEDBACK FAILING" Expected res... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce: 1. Open attached project 2. Play "AnimationClipCase" Scene 3. Press button "Click to load" in the game view -Ani... Read more
Model importer cannot be scripted to fill in the Avatar for animations w...
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra ste... Read more
Textures do not work with a specific compression format when setting tex...
To reproduce: 1. Open attached project 2. Open SampleScene 3. Select TestScript in the hierarchy 4. Notice that size=1024, padding... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project 2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolution Dialog... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps: 1. Open QA attached project "cameraJitter" 2. Enter Play Mode 3. Observe the Game View Expected: The cube is moving sm... Read more
Raycast fails
How to reproduce: 1. Open any (new) project 2. Create a Terrain 3. Select the Raise/Lower height terrain tool 4. Move the mouse ove... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object