Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1p1
Issue ID
1063728
Regression
No
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra step of pressing "Update" in the model import settings to make it work. This is really not ideal as it bars the possibility of fully automating this process.
Reproduction steps:
1. Open the attached project.
2. Open "AnimationPostProcessor.cs" in the “Scripts” -folder and set "variable_case2" to true.
3. Reimport "@Idle_Case2_Anim.fbx" from inside of the “Animation” -folder (Right mouse button > Reimport).
4. Observe the Inspector Import Settings view.
Actual result:
- There will be Errors(s) found. If the user clicks on the Update -button, the problem will be fixed, but this step cannot be automated through script, requiring manual work by the user.
Expected result:
- The file should now use the assigned Human Avatar from another file.
Note:
- The problem persists on Generic avatars also, it will prompt the update button on the import settings but without giving any errors.
Reproduced with:
2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
- "Trying to draw gizmos while inside a renderpass" error message is thrown when Scene View Gizmos are enabled
Add comment