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Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...
How to reproduce: 1. Open the attached project (case-1276785.zip) 2. In the Project window select the 'Prefab' Asset 3. At the top o... Read more
Templates for 2019.4, 2020.1 and 2020.2 don't have the verified version ...
The Verified Version for VS Code is 1.2.2, but all templates for 2019.4 now start with 1.2.1, which is not the latest version and do... Read more
Templates don't have the verified version for Visual Studio Editor package
The Verified Version for Visual Studio Editor package is 2.0.2, but all templates for 2020.1 and 2020.2 now start with 2.0.1, which... Read more
[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...
When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps: ... Read more
[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass
When using the hybrid renderer with Oculus, the following crash occurs: Callstack: at vulkan.0xec338(Native Method) ... Read more
Camera dollies away too far when focusing on armature bones using F shor...
How to reproduce: 1. Open the attached '1214702.zip' 2. Open 'SampleScene' Scene 3. Zoom in to clearly see the 'Cube.005' GameObject... Read more
Only one of multiple copies of the same StateMachineBehaviour script is ...
How to reproduce: 1. Open the attached '1278575.zip' project 2. In the Project window double-click on the 'AnimatorController' asset... Read more
'MainTex' property of a custom material is not updated when selecting a...
How to reproduce: 1. Open the user's attached project 2. Open the 'Maze' Scene 3. In the Hierarchy window select the 'Wrong' object ... Read more
Tilemap Renderer in Individual Mode does not batch with other Sprite Ren...
How to reproduce: 1. Open the attached project named "Batching Regression" and the SampleScene 2. Open the FrameDebugger window 3. S... Read more
[Player]Dynamic batching is not working when working with sub mesh on a ...
Steps to reproduce: 1. Open user's attached project "Grass2018.zip" 2. Build it to an Android device 3. Navigate to Window->Analysis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up