Search Issue Tracker
Fixed in -
Votes
1
Found in [Package]
10.1.0-preview.26
Issue ID
1277223
Regression
No
Tilemap Renderer in Individual Mode does not batch with other Sprite Renderers
How to reproduce:
1. Open the attached project named "Batching Regression" and the SampleScene
2. Open the FrameDebugger window
3. Select Render 2D Lighting -> RenderLoop.Draw and observe the batches
Expected result: SpriteRenderer and the Tilemap are batched together
Actual result: SpriteRenderer and the Tilemap are not batched together due to their properties being handled bit differently
Reproducible with: 2020.1.0f1, 2020.1.6f1(8.2.0), 2020.2.0b3(9.0.0-preview.55, 10.1.0-preview.26)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.0b16(Tilemap Renderer in Individual Mode batching with other Sprite Renderers feature was added in 2020.1.0f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version -):
A fix for this issue will be available on Unity 2021.1.0a7 and above
Resolution Note (fix version -):
A fix for this issue is available on Unity 2020.1.12f1 and above
Resolution Note (fix version -):
A fix for this issue is available on Unity 2020.2.0b10 and above