Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
1
Found in
2020.1.0a3
2020.1.6f1
2020.2
Issue ID
1278575
Regression
Yes
Only one of multiple copies of the same StateMachineBehaviour script is visible when added to the Animation state
How to reproduce:
1. Open the attached '1278575.zip' project
2. In the Project window double-click on the 'AnimatorController' asset
3. In the Animator window select the 'New Animation'
4. In the Inspector window click 'Add Behaviour' and select 'MyScript'
Expected result: Multiple 'MyScript' components are shown
Actual result: One 'MyScript' component is visible
Reproducible with: 2020.1.0a3, 2020.1.6f1, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.0a2
Note:
- All added copies of the script are called in run-time
Comments (2)
-
DL_se
Jan 25, 2021 15:48
Can we get this fix for 2020.2 version please?
-
wijuc
Sep 20, 2020 21:28
developer.apple.com
developer.oculus.com
developer.vuforia.com
gamedev.stackexchange.com
github.com
reddit.com/r/Unity3D/
stackoverflow.com
unity.com
unity3d.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
- Joint Gizmos for anchor and connectedAnchor do not respect their defined bodies when Swap Bodies is enabled
- Project Settings window opens up with a blank details pane when the "Configure" button is clicked in the Package Manager after installing the Cloud Diagnostics package
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.3):
Fixed in 2020.3.2f1