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Fixed in 2021.1.X



Found in




Issue ID




[Player]Dynamic batching is not working when working with sub mesh on a mobile device

Mesh Renderer


Steps to reproduce:
1. Open user's attached project ""
2. Build it to an Android device
3. Navigate to Window->Analysis->Frame Debugger
4. Select the Device and click Enable
5. Expand Camera.Render->Render.TransparentGeometry->RenderForwardAlpha.Render->RenderForward.RenderLoopJob
6. Notice that "Draw Dynamic" is no there

Expected results: "Draw Dynamic" is shown in frame debugger
Actual results: "Draw Dynamic" is not shown in frame debugger

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b2

VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

-Issue reproduces with OpenGles3 and Vulkan
-Windows Standalone seemed to reproduce with Vulkan graphics API but the results are not reliable since the whole screen was rendered pink

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