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Enabling Cloth component stutters the Editor
Reproduction steps: 1. Open "ClothEnable.zip" project2. Open "SampleScene" Scene3. Enter Play mode4. Press "D" to disable the Cloth5... Read more
Decimal separator '.' is ignored when loading float value from xml file ...
How to reproduce:1. Set System Language to German2. Open attached Unity project "1125902_bug"3. Load "SampleScene" scene4. Enter the... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce:1. Open the attached project.2. Switch platform to Android3. Build using IL2CPP Expected: Build succeedsActual: Build f... Read more
[Linux][Crash] Editor crash when entering Play Mode using OpenVR setting...
Steps to reproduce:1. Open a new project2. Open Player Settings > XR Settings3. Add OpenVR and drag it to the top4. Download and ... Read more
Audio Asset bundle cant decompress in WebGL
Steps to repro:1. Open attached project "FirefoxAssetLoadDemo.zip"2. Delete files in "StreamingAssets" folder3. Build assets again b... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce:1. Open user attached project2. Select SampleScriptableObject3. Notice that all references are present4. Close th... Read more
Symbol server fails to load "mono-2.0-bdwgc.dll"
Reproduction steps: 1. Create a New Project2. Switch to .NET 4.x3. Build a Standalone Player4. Attach Visual Studio with Symbol Serv... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce:1. Download and open the project2. Press play3. Wait for TMPro font to be loaded (about 3 seconds)4. Observe that 'font... Read more
[Timeline] The Timeline reference of Cinemachine camera is lost when it'...
To reproduce:1. Open attached project "New Unity Project (4).zip" on Mac2. In main toolbar go to LuaFramework>TestBuild3. Enter t... Read more
[WebGL][Adressables] Second camera turns black in WebGL split-screen build
How to reproduce:1. Open the attached project ("case_1138775-black-camera.zip")2. In Build Settings, set the target platform to WebG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open