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Not Reproducible
Votes
0
Found in [Package]
0.6.7
Issue ID
1138775
Regression
No
[WebGL][Adressables] Second camera turns black in WebGL split-screen build
How to reproduce:
1. Open the attached project ("case_1138775-black-camera.zip")
2. In Build Settings, set the target platform to WebGL
3. Build Addressable assets (Build Player Content)
4. Open the repro scene ("Scenes/SampleScene")
5. Enter the Play Mode
6. Click "Adressable.LoadSceneMode.Additive" button
7. Notice that both sides are in a different shade of pink
8. Exit the Play Mode
9. Build and Run the project
10. Click "Adressable.LoadSceneMode.Additive" button
Expected results: Both cameras are active
Actual results: Camera loaded with Adressables (on the right) remains inactive
Reproducible with: 2018.3.11f1,
Reproducible with Package version: 0.6.8
Couldn't test with 2017.4, as it lacks Package Manager and Adressables
Couldn't reproduce on 2019.1 and 2019.2, "Multiplayer-HLAPI" package gives errors when trying to build player content, and deleting the package seems to solve the issue.
Notes:
1. Deleting Multiplayer High-Level API package fixes the issue in 2019.1 and 2019.2 branches
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Resolution Note:
Try to use a verified version of addressables. Additive issues should be resolved.