Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.6.7
Issue ID
1138775
Regression
No
[WebGL][Adressables] Second camera turns black in WebGL split-screen build
How to reproduce:
1. Open the attached project ("case_1138775-black-camera.zip")
2. In Build Settings, set the target platform to WebGL
3. Build Addressable assets (Build Player Content)
4. Open the repro scene ("Scenes/SampleScene")
5. Enter the Play Mode
6. Click "Adressable.LoadSceneMode.Additive" button
7. Notice that both sides are in a different shade of pink
8. Exit the Play Mode
9. Build and Run the project
10. Click "Adressable.LoadSceneMode.Additive" button
Expected results: Both cameras are active
Actual results: Camera loaded with Adressables (on the right) remains inactive
Reproducible with: 2018.3.11f1,
Reproducible with Package version: 0.6.8
Couldn't test with 2017.4, as it lacks Package Manager and Adressables
Couldn't reproduce on 2019.1 and 2019.2, "Multiplayer-HLAPI" package gives errors when trying to build player content, and deleting the package seems to solve the issue.
Notes:
1. Deleting Multiplayer High-Level API package fixes the issue in 2019.1 and 2019.2 branches
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vietnamese keyboard inputs duplicate symbols in Android Player when Hide Mobile Input is turned on for a text field
- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
Resolution Note:
Try to use a verified version of addressables. Additive issues should be resolved.