Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1137684
Regression
No
[Timeline] The Timeline reference of Cinemachine camera is lost when it's built to Asset Bundle
To reproduce:
1. Open attached project "New Unity Project (4).zip" on Mac
2. In main toolbar go to LuaFramework>TestBuild
3. Enter the Play mode and pause the game
4. In Hierarchy window, select Awake(Clone) and in Timeline window click CM2 Camera
5. Check the CM2 Inspector window>Cinemachine Shot
6. Compare the result with Awake prefab in Project window
Expected: timeline component of instantiated prefab keeps all the camera references
Actual: timeline component of instantiated prefab has one of it's camera references lost
Reproduced in: 2018.3.11f1
Not reproduced in: 2019.1.0b9, 2019.2.0a10
Note: it seems the issue got fixed after moving Timeline to packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
This is a duplicate of issue #1120186