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Editor performance regression for "EditorWindow.OnGUI" draw calls
Steps to reproduce:1) Open user attached project2) Open profiler -> enable editor profiling -> start recording3) Open Window &... Read more
[Terrain][Editor][OSX] InvalidOperationException errors are thrown after...
Steps to reproduce: 1. Open Unity on OSX;2. Create new project and scene;3. Add Terrain GameObject -> 3D Object -> Terrain;4. ... Read more
TransformAccess Crash
Repro steps:1) Open the attached project2) In the menu bar click BugReport/CreateScene3) Notice the crash N.B. Doesn't crash if audi... Read more
When colliding CharacterController jumps over moving kinematic object
To reproduce the bugfollow the steps1. Open "case_691821-CharacterControllerIssue" project2. Open "Test01" scene3. Run scene in edit... Read more
NetworkTransform sync Transform doesn't interpolate correctly
What happenedIf you setup NetworkTransform to sync the Transform, it doesn't smoothly interpolate. ---please see attached video in c... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce:1. Open users attached project2. Run project in Unity Editor and press button multiple times3. Cube will load and... Read more
Dragging sprite assets into the hierarchy window deletes their parent Ga...
Steps to reproduce:1. Open attached project's scene "TestScene".2. MultiSelect sprites and drag them to hierarchy parenting to "Spri... Read more
Changing graphics API in the Editor with a Canvas in the scene crashes
Steps to reproduce:1. Download attached project and open scene "Main" (Assets/Scenes)2. Open player settings.3. Disable Auto Graphic... Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip"2. Open scene: main.3. Make sure you see majo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed