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[iOS] Build fails with HockeyAppUnityIOS Plugin when Automatically add c...
How to reproduce:1. Open the attached project2. Make sure that in Menu bar-> File-> Build Settings-> PlayerSettings-> Ot... Read more
[Linux] Sprite Editor slice window disappears when trying to change slic...
How to reproduce:1. Open the user's originally attached project ('Junk.zip')2. Open 'unity' Sprite, make sure the mode is set to Mul... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce:1. Open submitted project (CapsuleCast)2. Enter Play Mode and see the Console window Expected result: Cast (before ... Read more
Attaching build to "Frame Debug" throws inaccurate error when "Graphics ...
How to reproduce:1. Open attached project "MultihreadedRenderingError.zip"2. Make sure that "Edit" -> "Project Settings" -> "P... Read more
Audio Mixer Send effect 'Send level' slider not functioning
Steps to reproduce:1. Open new project2. Create Audio Mixer3. Create 2 groups in the Audio Mixer4. Add "Receive" effect on one and "... Read more
[Editor Windows] YAMLMerge tool occasionally exiting without any warning...
How to reproduce:1. Download the project2. Open "TestMerge_2018.3.11" Expected result: an error is thrown "Error parsing file 'Empty... Read more
[Nested Prefabs] Prefab Override does not save transform position data
Steps to reproduce:1. Open scene "prefab override bug"2. Select object R2-R3, you will see transform handles for it3. Move handles o... Read more
Animator does not work when object component references are animated
How to reproduce:1. Open attached project "AnimRepro.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene View Expected re... Read more
[WebGL] WebGL builds has different GUI Event handling for Shift key comp...
How to reproduce:1. Open the attached project ("case_1143387-WebGLOnGuiEventTest.zip")2. Make sure the platform is set to WebGL3. Op... Read more
[Crash] [MacOS] Editor crash when Android platform is selected, no SDK i...
Steps to reproduce: 1) Open Unity Hub and create a new 3D project2) Go to Unity >> Preferences>> External tools3) Delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes