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1
votes
Fixed

Regression: "Unexpected recursive serialization of MonoBehaviour." when ...

Serialization

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Dec 18, 2015

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Version/s: 5.4.0b1

Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more

0
votes
Fixed

[iOS] Social.ReportProgress only returns last callback when it's called ...

iOS

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Dec 18, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more

1
votes
Fixed

NetworkAnimator does not work for non-player objects

Networking

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Dec 18, 2015

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Version/s:

Fixed to use "useAuthority"- please see comments Read more

0
votes
Won't Fix

[OSX]Reflection Probe set to Realtime On Awake is not displaying in build

MacOS

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Dec 18, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Notice how Capsule looks like (see screenshot)5. Build ... Read more

0
votes
Duplicate

Particles GetCollisionEvents returns larger than actual number of events

Shuriken

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Dec 18, 2015

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Version/s: 5.4.0b1

1. What happenedParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edit... Read more

7
votes
Fixed

[SpriteEditor] Memory leak when applying changes to sprite

2D

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip"2. Select "ziyuan" sprite in project tab3. Open sprite editor4. O... Read more

1
votes
Fixed

[tvOS] Social.ReportScore callback is never executed after reporting sev...

tvOS

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Dec 18, 2015

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Version/s: 5.3.1f1

1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more

0
votes
Fixed

[FBX] Unity hardcrashes when importing blender rigify model

Asset Import

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

3
votes
Fixed

SyncEvent not firing on clients

Networking

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Dec 18, 2015

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Version/s:

SyncEvent not firing on clients when invoked on server. Read more