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0
votes
Fixed

Package related errors are thrown when installing Entities 0.4.0-preview...

Package: Entity Component System (ECS)

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Dec 17, 2019

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Version/s: 0.4.0-preview.10

Reproduction steps: 1. Create a new project 2. Install Entities 0.4.0-package.10 package Expected result: No errors are thrown Actu... Read more

0
votes
By Design

[EditorWindow] [Mac] Floating window disappears and not brought back by ...

IMGUI

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Dec 21, 2019

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Version/s: 2018.3.10f1, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open a new project 2. Open any floating window (e.g. any option from "window" or three dots in existing tab a... Read more

2
votes
Won't Fix

Anisotropic filtering is not applied to Terrain Details when changing Te...

Terrain

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Dec 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z) 2. Enter Play Mode and set the Sca... Read more

0
votes
Fixed

Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...

Package: Recorder

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Dec 30, 2019

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Version/s: 2.0.3-preview.1

Steps to reproduce: 1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package 2. Open th... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more

0
votes
Fixed

Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...

Profiling

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Dec 14, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open attached project "profiler-test.zip" 2. Open "ReproductionScene" scene 3. Enter Play Mode Expected result... Read more

1
votes
Fixed

Second time GPU lightmapper is chosen with no supported GPU, no fallback...

Progressive Lightmapper

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Jan 02, 2020

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Version/s: 2020.1.0a17, 2020.1.0a18

The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time. [PathTracer] Failed t... Read more

0
votes
Fixed

[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that hav...

Package: 2D Animation

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Jan 02, 2020

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Version/s: 4.0.0

[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that have additional root bone set How we can reproduce it using th... Read more

0
votes
Fixed

Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...

OpenGL

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Nov 27, 2019

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Version/s: 2019.3, 2019.3.0b4, 2019.3.0b12, 2020.1

Steps to reproduce: 1. Open the attached project (case_1201344_ShaderWarmUp.zip) 2. Ensure that the Graphics API is OpenGLCore or Op... Read more

0
votes
Won't Fix

[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" ...

Package: Shader Graph

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Jan 02, 2020

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Version/s: 7.1.7, 7.0.1

[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" option is selected in the "Hue" Node "Range" dropdown text ... Read more

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