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0
votes
Fixed

Two incompatible components can be added to a GameObject when using the ...

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the attached project ("case_1148404")2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D com... Read more

0
votes
Fixed

Cannot revert changes to prefab variants when the prefab variant is edit...

Scene Management

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Apr 16, 2019

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Version/s: 2019.1.0f2, 2019.2.0a12

If you select a prefab variant in the Project View, make a change in the Inspector and then attempt to revert it, a warning will be ... Read more

0
votes
Fixed

Particle System Renderer component appears when adding a script to prefa...

Scene Management

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Apr 24, 2019

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Version/s: 2019.2.0a10

Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more

0
votes
By Design

TerrainPaintUtility faulty calculations when using RenderTexture as a So...

Terrain

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Apr 08, 2019

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Version/s: 2019.1.0b2, 2019.1.0b5, 2019.2.0a3

How to reproduce:1. Open the "SampleScene" in the attached "Unity Bug report.zip" Project2. Enter Play Mode3. Observe the "Terrain" ... Read more

7
votes
Fixed

Documentation summary in Visual Studio is not being shown

Windows

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Apr 22, 2019

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Version/s: 2019.1.0b5, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1148065_summary.zip"2. Open "script" script with Visual Studio3. In "Start()" method... Read more

0
votes
Duplicate

[Prefab] Duplicating nested prefabs children does not maintain transform

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.3f1, 2018.3.4f1, 2019.1.0a13, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and scene2) In the hierarchy, select one of the prefab's children3) Ctrl+D to duplicate th... Read more

0
votes
Won't Fix

[UWP] "Serial Communication" is not available as Capability for UWP appl...

Universal Windows Platform

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Apr 16, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project or open an existing one2. In Build settings, Switch Platform to "Universal Windows Platform... Read more

0
votes
Fixed

[Scripting] IEnumerator is automatically called when named Main()

Scripting

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Apr 17, 2019

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Version/s: 2019.1.0f2

Reproduction steps:1. Open the attached project inside of "Corutinas.zip"2. Open and Play "SampleScene" Expected result: IEnumerator... Read more

9
votes
Fixed

"Multiple Input Managers are Loaded of type" errors when building a proj...

Asset - Database

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Apr 18, 2019

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Version/s: 2019.3.0a1

If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more

0
votes
Fixed

No error provided when calling Gradient.Evaluate(NaN)

Visual Effects - Legacy

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Apr 18, 2019

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Version/s: 2017.4.0f1, 2017.4.25f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached Unity project2. Enter the Play mode Expected result: Error should appear, Nan can't be passed to t... Read more