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[Lights] Several lights placed on plane in particular position cause str...
Steps to reproduce: 1. Download and import attached project. (SpotLights.zip) 2. Open scene: main. 3. Move position of some spotlig... Read more
[Video] Movietexture, playing video crashes PC and Mac OS X(x86_64 and U...
Reproduced with OS X 10.10.5 Also selecting OpneGL in player settings crashes or makes it flicker on windows standalone. Reproductio... Read more
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps: 1) Open the project EmmisionUnity4 in Unity 4.6.x 2) Open the project EmmisionUnity5 in Unity 5.3.x 3) Notice the diffe... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
ParticleSystem with Subemitter produces IsFinite errors to console
1. What happened ParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example y... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in ...
MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no ... Read more
Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce: 1. Open the attached project. The project should load, and then Unity should crash. Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
[VR] Mac monitor is black when VR standalone player runs fullscreen
VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more
Surface shaders: "Invalid subscript x" error when Input structs contains...
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support