Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
822406
Regression
Yes
Setting Rigidbody.position for rigidbody with interpolation enabled doesn't update mesh location
Steps to reproduce:
1. Open attached project "822406.zip"
2. Open scene "repro"
3. Run it. Rigidbody (cube) will have its position set to Vector3(10f, 10f, 10f) in Start
4. In scene view, select Cube and notice that transform position is set to 10, 10, 10 but mesh stays at 0, 0, 0
Reproduced with: 5.4.0p3, 5.5.0b1
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to undo or redo color swatch changes when creating or deleting color swatches
- [Linux][Vulkan] Silent crash when tooltip appears while hovering over a label
- Material Properties are not preserved when overriding Shader using Render Objects
- Scene view flickers when both Scene and Game view are active and DX11 API is used with Gamma Color Space
- ZivaRT Player and ML Agents packages Deprecated label color differs from other Deprecated packages
Add comment