Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
822406
Regression
Yes
Setting Rigidbody.position for rigidbody with interpolation enabled doesn't update mesh location
Steps to reproduce:
1. Open attached project "822406.zip"
2. Open scene "repro"
3. Run it. Rigidbody (cube) will have its position set to Vector3(10f, 10f, 10f) in Start
4. In scene view, select Cube and notice that transform position is set to 10, 10, 10 but mesh stays at 0, 0, 0
Reproduced with: 5.4.0p3, 5.5.0b1
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment