Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
822406
Regression
Yes
Setting Rigidbody.position for rigidbody with interpolation enabled doesn't update mesh location
Steps to reproduce:
1. Open attached project "822406.zip"
2. Open scene "repro"
3. Run it. Rigidbody (cube) will have its position set to Vector3(10f, 10f, 10f) in Start
4. In scene view, select Cube and notice that transform position is set to 10, 10, 10 but mesh stays at 0, 0, 0
Reproduced with: 5.4.0p3, 5.5.0b1
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment