Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
822406
Regression
Yes
Setting Rigidbody.position for rigidbody with interpolation enabled doesn't update mesh location
Steps to reproduce:
1. Open attached project "822406.zip"
2. Open scene "repro"
3. Run it. Rigidbody (cube) will have its position set to Vector3(10f, 10f, 10f) in Start
4. In scene view, select Cube and notice that transform position is set to 10, 10, 10 but mesh stays at 0, 0, 0
Reproduced with: 5.4.0p3, 5.5.0b1
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment