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0
votes
Duplicate

Progressive Lightmapper Area light doesn't get occluded

Progressive Lightmapper

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May 24, 2018

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Version/s: 2018.1.0a6, 2018.2.0b4

How to reproduce: 1. Import user-submitted project (Test.unitypackage) 2. Open "TESTPLM.unity" scene 3. Bake lighting Expected resu... Read more

1
votes
Fixed

Using HDRP will cause a null reference exception when adding value to th...

Package: Scriptable Render Pipeline HD

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May 23, 2018

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Version/s: 1.0.0

How to reproduce: 1. Open user's attached project "Plexus.zip" 2. Open "SampleScene" scene and click on "Plexus" GameObject in the H... Read more

0
votes
Not Reproducible

Delete and Rename options of Project Window right-click menu are no long...

Themes

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Jun 21, 2018

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Version/s: 2018.3.0a1, 2018.3.0a3

Steps to reproduce: 1. Create new project 2. Right-click in Project Window on an empty area 3. Select Delete or Rename Expected res... Read more

1
votes
Fixed

iOS Splash screen shows incorrectly after initially showing correctly on...

iOS

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Jun 26, 2018

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Version/s: 2017.4.1f1, 2017.4.6f1

To reproduce: 1. Open attached project "SplashRotation.zip" 2. Build for iOS device 3. Observe that on iPhone splash screen at the b... Read more

0
votes
Duplicate

[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode

Graphics - General

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Jun 25, 2018

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Version/s: 2018.2.0x

To reproduce: 1. Open 'smallRepro' project 2. Open '-- test pet' scene 3. Notice that 'Mine Rock' prefab's model is affected by ambi... Read more

0
votes
Duplicate

TrailRenderer is not visable when moving just on X or Y axis and Width v...

Visual Effects - Legacy

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Jun 18, 2018

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Version/s: 2017.2.0b7, 2017.3.0a4, 2017.4.0f1

How to reproduce: 1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene" 2. Enter Play mode 3. With WASD keys... Read more

0
votes
By Design

Changes made using TextureImporter.SetPlatformTextureSettings are not pr...

Asset - Importers

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Jun 25, 2018

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Version/s: 2018.2.0b9

How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "Test Sprite" - observe the Override and ... Read more

0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Open Scene "DemoSceneWater" 3. Enter Playmode 4. Set "Clouds" to a... Read more

1
votes
By Design

Huge GFX.WaitForPresent loads when using ECS

Scripting

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce: 1. Open User-supplied project (the first one) 2. Open and play Scene "SampleScene" 3. Using WASD, fly closer to ... Read more

0
votes
Fixed

PlayableBehaviour.ProcessFrame isn't being called properly

Animation

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Jun 23, 2018

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Version/s: 2018.1.1f1

How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and click on the Playable Graph Window 3. In the Playable Gr... Read more

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