Search Issue Tracker
Fixed in 3.3.0
Votes
1
Found in [Package]
1.0.0
Issue ID
1041441
Regression
Yes
Using HDRP will cause a null reference exception when adding value to the Ratio of Particle System's Light property
How to reproduce:
1. Open user's attached project "Plexus.zip"
2. Open "SampleScene" scene and click on "Plexus" GameObject in the Hierarchy
3. In the Inspector window add some value (higher than 0) to the Ratio of Particle System's Light property
Expected result: The proportion of particles that will receive a trail is chosen
Actual Result: The null reference exception is thrown
Reproducible with: 2018.1.6f1, 2012.2.0b10, 2018.3.0a3
Not reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.6f1
Error in the Editor:
UnityEngine.Experimental.Rendering.HDPipeline.LightLoop.PrepareLightsForGPU (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Experimental.Rendering.ShadowSettings shadowSettings, CullResults cullResults, UnityEngine.Experimental.Rendering.HDPipeline.ReflectionProbeCullResults reflectionProbeCullResults, UnityEngine.Camera camera)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment