Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a6
2018.2.0b4
Issue ID
1041860
Regression
Yes
Progressive Lightmapper Area light doesn't get occluded
How to reproduce:
1. Import user-submitted project (Test.unitypackage)
2. Open "TESTPLM.unity" scene
3. Bake lighting
Expected result: Area light get occluded by a wall
Actual result: Area light doesn't get occluded by a wall
Reproducible with: 2018.1.0a6, 2018.1.7f1, 2018.2.0b8, 2018.3.0a3
Not reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.6f1, 2018.1.0a1, 2018.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1034718