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[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce:1. Open the attached project2. Click Window->Test Runner3. In Test Runner Window, select PlayMode tab4. Click ... Read more
Crash/Freeze when setting prefab instance modifications
How to reproduce:1. Download attached project files and open project2. Drag the prefab "Crash Demo" into an empty scene and select i... Read more
[VR] Right eye stops rendering text mesh if a camera is selected in edit...
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times a... Read more
[Regression] [Windows] Build does not play videos loaded from the Resources
To reproduce:1. Open the user-provided project2. Build the project ensuring it is targeting .NET 4.63. Launch the Build Desired outc... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce:1. Download attached project2. Open "scene" Scene and change Build Settings to Android3. Go to Play Mode and Exit P... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity2) Open scene 'Mob... Read more
Crash in GameObject_Get_Custom_PropTransform when calling Object.Destroy...
How to reproduce:1. Open the attached project2. Open the "primary level" scene3. Press Play Actual result: Unity crashes.Expected re... Read more
Fatal Error "No valid name for platform: 6", when 2 specific Libraries a...
To reproduce:1. Download "MMD4MecanimEditor.dll" and "MMD4Mecanim.dll"2. Open new Unity project.3. Add those 2 Libraries to a projec... Read more
LineRenderer.loop causes flickering lines between LineRenderer component...
How to reproduce:1. Open the attached project2. Open the "Scene" scene Actual result: The triangles create flickering lines between ... Read more
After loosing focus AudioSource.PlayScheduled in WebGL restarts clip ins...
Reproduction steps:1. Open the attached project "PlayScheduledBug.zip";2. Open the "Test" scene;3. Build for WebGL (File -> Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left