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[RectMask2D] Culling is not performed if the clipper's size delta change...
To reproduce: 1. Open attached project from RectMaskIssue.zip. 2. Load "testScene" and enter play mode. 3. Look at the Game window. ... Read more
[Android]All sprites become black in the android build when pressing hom...
Steps to reproduce: 1. Open attached project 2. Build for android or install one of already created .apk 3. Start application on and... Read more
[Android] IL2CPP builds reports incorrect exceptions
Steps to reproduce: 1. Open user's submitted project 2. Open 'ReproScene' scene 3. Build for android using IL2CPP backend 4. Press '... Read more
Particle System subsequent Sub Emitter inherit properties are overridden...
STR: 1. Open "Inherit" scene in the project 2. Check "Particle System" Sub emitters' settings. 3. Notice the birth emitter inheriti... Read more
NullReferenceException in Bloom.cs:132 OnRenderImage when disabling VR w...
A couple other notes I forgot in the original report: The image is upside down if this is repro'ed with only one image effect activ... Read more
SceneView/GameView repaint is delayed when any of Auto Layout Components...
Steps to reproduce: 1. Open the attached project 2. Open 'Canvas Repaint Repro' scene 3. Select the 'TextMeshPro Text' game object ... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Close Unity; 4. Repeat step 1; 5. Open attached project; 6. Open sc... Read more
Cache Server is not working in local mode if the path name has spaces in it
STR: 1. Open provided project 2. Open Unity Preferences and switch to "Cache Server" tab 3. Set 'Cache Server Mode' to 'Local' 4. Se... Read more
[Physics] Backspin is affected by the rotation of the floor
To reproduce: 1. Open attached project 2. Change y axis rotation on cube object to 45 3. Run scene 4. Notice how the ball bounces a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects