Search Issue Tracker

Fixed in 6.5.0



Found in [Package]


Issue ID




[ShaderGraph] Drag-dropping normal map texture into a shader graph causes errors

Package: Shader Graph


Drag-dropping the attached texture into a shader graph causes the following error and does not create a SampleTexture2D Node:

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.AbstractMaterialNode.ValidateNode ()

To Reproduce, create a new Shader Graph Shader and drag drop the attached shader into the Shader Graph Editor Window. Note I have also attached the .meta file in order to provide detail on how the texture was imported.

I believe it may have something to do with the fact it is imported as a normal map as drag-dropping it when set to Default works fine.

Repro'd on DX11

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.