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Fixed in 6.5.0
Votes
0
Found in [Package]
5.3.1
Issue ID
1131755
Regression
No
[ShaderGraph] Drag-dropping normal map texture into a shader graph causes errors
Drag-dropping the attached texture into a shader graph causes the following error and does not create a SampleTexture2D Node:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.AbstractMaterialNode.ValidateNode ()
To Reproduce, create a new Shader Graph Shader and drag drop the attached shader into the Shader Graph Editor Window. Note I have also attached the .meta file in order to provide detail on how the texture was imported.
I believe it may have something to do with the fact it is imported as a normal map as drag-dropping it when set to Default works fine.
Repro'd on DX11
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