Search Issue Tracker
Fixed in 6.5.0
Votes
0
Found in [Package]
5.3.1
Issue ID
1131755
Regression
No
[ShaderGraph] Drag-dropping normal map texture into a shader graph causes errors
Drag-dropping the attached texture into a shader graph causes the following error and does not create a SampleTexture2D Node:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.AbstractMaterialNode.ValidateNode ()
To Reproduce, create a new Shader Graph Shader and drag drop the attached shader into the Shader Graph Editor Window. Note I have also attached the .meta file in order to provide detail on how the texture was imported.
I believe it may have something to do with the fact it is imported as a normal map as drag-dropping it when set to Default works fine.
Repro'd on DX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment