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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in [Package]


Issue ID




[HDRP] Volume lighting has noticeable artifacts when using Camera.RenderToCubemap in Play Mode

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the user-submitted project ("") and open the "Bug-VolumeArtifacts" scene
2. Observe the Game Window
3. Enter Play Mode and observe the Game Window again

Expected result: both Editor and Play Mode views look similar without any seems
Actual result: when In Play Mode the Volume Lighting creates noticeable seems

Reproduced in: 2019.2.0a6 (With HDRP 5.3.1)
Couldn't test with: HDRP 5.2.1 and older (Project breaks with older versions)

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