Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
5.3.1
Issue ID
1131739
Regression
No
[HDRP] Volume lighting has noticeable artifacts when using Camera.RenderToCubemap in Play Mode
How to reproduce:
1. Open the user-submitted project ("BugReports.zip") and open the "Bug-VolumeArtifacts" scene
2. Observe the Game Window
3. Enter Play Mode and observe the Game Window again
Expected result: both Editor and Play Mode views look similar without any seems
Actual result: when In Play Mode the Volume Lighting creates noticeable seems
Reproduced in: 2019.2.0a6 (With HDRP 5.3.1)
Couldn't test with: HDRP 5.2.1 and older (Project breaks with older versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note:
Unfortunately, the issue for now is very complex to solve, rare and not a high priority for us