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Crash on SelectionRenderQueue::Render when saving shader and clicking on...
Repro steps: 1) Open the project I attached and the only scene in it2) Notice that the desert_stage -> 02c object has AquarelaScr... Read more
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project2. Build to iOS with IL2CPP3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Soc... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it2) Play the scene and notice a wall, sphere and blue and red raycasts3) Set... Read more
[WebRequest] Editor shows empty error message when WebRequest sends requ...
Repro1. Open attached project2. Run "AudioHandlerTest" scene==>Empty error message appears in console Read more
Unity crashes on launch if "metadata" folder is deleted before launching...
Reproduction steps:1. Open attached "test23" Unity project.2. Close Unity editor.3. Delete "test23\Library\metadata" folder4. Open "... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps:1. Open attached project "PrefabNotLoaded"2. Open scene "Demo"3. Enter play mode4. Observe the Console Window--- ... Read more
Bug reporter does not contain link to all search results
How we can reproduce it using the example you attached1. Open BR.2. Enter some text (e.g. Test).3. Scroll down to the search results... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script2) Run and activate Deep Profiler3) In the Deep Profile Select BehaviourUpdate and expand the... Read more
In play mode Prefab controls dissapear
To reproduce:1. Create new project2. Create a Cube prefab3. Selecting the Cube you made prefab from4. Enter play modeExpected result... Read more
Model importer fails to process mask transforms
Reproduction steps:1. Open attached project2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx)3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing