Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
746020
Regression
Yes
Model importer fails to process mask transforms
Reproduction steps:
1. Open attached project
2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx)
3. Click the animation tab
4. In Mask drop-down expand the Transform drop-down
5. Notice that the Transform drop-down is empty (check Screenshot.png)
Actual result: The Transform drop-down is empty.
Expected result: The Transform drop-down shouldn't be empty.
Note: When clicking the "Fix Mask" button and applying the changes the "Fix Mask" button is still displayed (mask wasn't fixed).
Regression introduced in: 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment