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Crash on SelectionRenderQueue::Render when saving shader and clicking on Scene view

Scene/Game View


Repro steps:

1) Open the project I attached and the only scene in it
2) Notice that the desert_stage -> 02c object has AquarelaScreen shader
3) Open AquarelaScreen shader's code so that Scene View would be visible
4) Change the code (f.e. change line 71 for the variable to equal to different number)
5) Click on the Scene View (alt-tab doesn't work mostly)
6) Notice the crash

Comments (1)

  1. JakeTurner

    Apr 08, 2016 13:15

    This only seems to happen when running Unity and a shader editing program in Windows 10 side-by-side mode and only happens if the shader is a GrabPass shader. A workaround until the fix is released is not to work in side-by-side mode.

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