Search Issue Tracker
UI Raycast doesn't hit the object which is drawn on top
Steps to reproduce: 1. Open attached project 2. Open SampleScene and enter playmode 3. Click on the button and verify that it works... Read more
[Android][Mali] Excess time spent in "Gfx.WaitForPresent" when using som...
Reproduction steps: 1. Open "TestHuawei.zip" project 2. Build & Run for Android (Development Build, Autoconnect to Profiler) Expect... Read more
[Mobile] Crash on WillDestroyGameObject() when calling DestroyImmediate(...
How to reproduce: 1. Open the attached project for iOS or Android platform 2. Assets > Build AssetBundles 3. Build & Run the project... Read more
Rotation gizmo is only selectable on one axis
The rotation handle is not able to be selected consistently per-axis, it either ignores the event completely or engages the orbit ha... Read more
Request to have Keys and Labels correlate when using a Sprite Atlas and ...
How to reproduce: 1. Open the attached 'project-1195319.zip' project 2. Enter Play mode 3. Press 'Load Modal' button 4. In the drop... Read more
Memory usage keeps growing indefinitely when building Sprite Atlases
Reproduction steps: 1. Open "1200814" project 2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Select colu... Read more
"IPreprocessShaders.OnProcessShader" doesn't work with "multi_compile_lo...
Reproduction steps: 1. Open "New Unity Project (12).zip" project 2. Build for Android 3. Look at the Console output Expected Result... Read more
[Regression ADB V1-V2] Editing prefab is slow
https://unity.slack.com/archives/C06TQ0QMQ/p1575445976154600 Steps: Open project https://drive.google.com/open?id=19GtoEEs8xfjndbX2... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce: 1. Open the attached project 2. Make sure Project/AssetBundles directory doesn't exist 3. Window > AssetBundle Bro... Read more
Delayed Fields will not be updated if a Button is pressed
Reproduction steps: 1. Open user's attached project "BugReport" 2. Go to Window > BUG TEST 3. Enter a new value into "Int Field" 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private