Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0a8
2020.1
Issue ID
1203253
Regression
No
Delayed Fields will not be updated if a Button is pressed
Reproduction steps:
1. Open user's attached project "BugReport"
2. Go to Window > BUG TEST
3. Enter a new value into "Int Field"
4. Press "Save Values" a couple of times
Expected result: The updated value of "Int Field" is displayed at the top
Actual result: "Int Field" value is not updated
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a15
Note: Clicking on another field in the same window updates the values
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
User has to press either Enter or shift the focus to other entities, then only the user entered value will be returned by the API. Hence the result will get's updated on the window after pressing the save button.