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EditorWindow.focusedWindow does not return null when the Editor is not f...
Steps to reproduce:1. Open attached project "1146537.zip"2. Open "Examples" -> "FocusedWindow"3. Press on the Scene View to focus... Read more
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light...
Steps to reproduce:1. Open the attached project "case_1146667"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
Tilemap leaks memory when Tilemap.ResizeBounds() and/or Tilemap.ClearAll...
Reproduction steps:1. Open the attached Project from "TilemapTest.zip"2. Open a Profiler Window with a Memory Profiler inside of it3... Read more
Having " 一" symbol in MenuItem string stops showing whole Unity UI
To reproduce:1. Open user attached project "CrashTest2.zip" Expected result: Unity is opened and in the top menu SAKURA > Tools &... Read more
QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...
How to reproduce:1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"2. Ener Play Mode3. Observ... Read more
[Hub] In licence error screen https://unity3d.com/unity/err/license redi...
How to reproduce:1. Open unity hub2. On the 'licence error' warning screen click the 'online help' link Expected result: the https:/... Read more
[HDRP] Editor crashes when scriptable render pipeline changed to none fr...
Editor crashes when scriptable render pipeline changed to none from HDRPAsset OR changing color space from gamma to linear. (when sc... Read more
Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce:1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"2. In the Hierarchy, select "Quad" an... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Resul... Read more
Reference rewriter errors when building UWP against the insider Windows SDK
When building a UWP app using the MRTK (https://github.com/Microsoft/MixedRealityToolkit-Unity), there are reference rewriter issues... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask